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JAX02.WAD

   (4 reviews)

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About This File

This is my second attempt at wad construction. This wadfile is pretty straight forward...find the redkey and get the hell out of dodge!!!!!

This file is no fun if played in god-mode so, try to play it without all of the cheat codes...I did put in enough weapons for you to get the job done so, good luck and may the force be with you.

I also included a *.LMP recording of this wad and I was doing ok for awhile but I made a stupid mistake and got nailed...see if you can do better!!!

Anyway, give it a go and tell me what you think.

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Meril

  

Better than JAX01, but still not good enough. Gameplay is very repetitive, again hordes of enemies, but this time you can feel some kind of nonlinearility, and few areas are intresting. 2/5

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Unknown date

  
when the first one sucked it at least entertained you for a minute, this is just borring and the desing is repetitive

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Unknown date

  
^Design

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Unknown date

  
I remember the JAX series of wads from when they were released. Always simple but fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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