Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

7 Sins

   (13 reviews)

Guest

4 Screenshots

About This File

You have just teleported into hell. This level of hell is dedicated to the seven deadly sins of man.

Enjoy your stay and don't burn your fingers!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Zahid

  
its pretty solid map actually...huge in terms of scale and battles there around 700 baddies on uv yet not a spamming slaughter map...lots of simple ideas ...layout/design along fights not very generic and too many pointless secrets were the only cons here...

Share this review


Link to review
paradox123

  
Liked it a lot :) Played it vanilla on UV, but noticed that there was too less ammo to finish it without using chainsaw or fists... died 2 times, because I was out of ammo. Still finished it after the 3rd try.

Share this review


Link to review
Zalewa

  
Plays in Zandronum 3.0 just fine. All in all, this is an average map. It's okay in gameplay, it also offers some non-linearity (even though you need to go down all the paths), but it's still pretty much straight-forward. Visuals are sufficient but basic and true to the original Doom 2. Could've been better, could've been worse.

Share this review


Link to review
Grazza

  
The map is *not* playable with -complevel 2 behaviour. Linedef 2150 has an invalid tag. There may be other such problems, but this one is enough to shatter the map, and its a line you're very probably going to run over.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...