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Ancient Aliens

   (121 reviews)

27 Screenshots

About This File

Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports.

Go on a journey to discover the truth about the enigmatic origins of human civilization...

I'm not saying it was aliens, but... the truth is out there.

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franckFRAG

  
It's probably the best stuff that Skillsaw and friends realized until today. If I would want to sum up the megawad : Inventive, aesthetic. fF.

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molten_

  
cool architecture & solid level design. tough as nails which is to be expected. solid mapset.

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MTrop

  
Dammit - every time Skillsaw and friends make something it's freaking amazing and challenges what I think can be done in the Doom Engine. Plays well, but I love the color palette and scenery most of all. This and Valiant are the two WADs that I show people screenshots of when they go, "People still make stuff for Doom?" And this is the sort of thing that blows them away. Looking forward to the next project!

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Spectre01

  
Excellent megawad full of unique visuals and great gameplay/map design. Easy 5/5.

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AnonimVio

  
Better than Valiant - Worse than Hitler.

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Tristan

  
In most cases, the weaker maps of this WAD can only be described as such not because they are bad, but the majority of this WAD is just absolutely fucking solid. Fantastic visual design, fantastic music, and fun gameplay with an equally fun story that doesn't take itself too seriously. 5/5

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joe-ilya

  
Freaking great! Skillsaw and stewboy partially spilled their soul into this, the MIDIs and the maps.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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