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Doom2 Map14 Homage. AKA: A map submitted for Master Levels that was REJECTED! =]

   (8 reviews)

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This is a Doom2 level - you'll have to idclev to map03 It's a level. Play it!

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Michael Jensen

  

The Inmost Dens seems to be one of the most loved Doom II levels. Milo Casali's Neurosphere is heavily inspired by it and it got 2 sequels in MM and HR2. It has a unique and detailed architecture unlike anything else in Doom II, which certainly makes it stand out.

 

Tom Mustaine is another author who took inspiration from it. His map is fine, not as good as the original but pretty good for 1995. It really isn't anything special though, worth playing mainly for its historic value. I really like Mustaine's levels, but this is probably his weakest. 

The story behind it is much more interesting than the map itself. Apparently, it was made for the Master Levels, but when American McGee saw it, he told Mustaine "...go make some of your own geometry! We aren't putting this in the Master Levels."

 

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riderr3

  

It's also has been rejected from PSX Final Doom.

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Zalewa

  
For a 1995 WAD - this is great! Very small and short but plays well, looks well and keeps you on your toes.

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NuMetalManiak

  
this is a smaller and less-detailed homage to the original MAP14. some memorable elements from the original level are here, but it's not as exciting as the original map. obviously, play it for its historic value.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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