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Pulse

   (14 reviews)

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5 Screenshots

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Nothing worth taking seriously. This is like one of those WADs that are actually old but get posted on the idgames database. If you like '94-type levels, you may enjoy this. Good for IDCLEV-ing.

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Gato606

  

Good, entertaining megawad, have some interesting maps and texturing.  I agree that the map05 feels kinda uncomfortable pushed inside this collection of maps.  There also a couple of maps that, for some reason, slow down my GZDoom running through Delta Touch on cellphone

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Zalewa

  
There are some nice levels in this WAD but there are also some bland or tedious ones. In overall, there are better WADs to play.

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NuMetalManiak

· Edited by NuMetalManiak

  

looking back, honestly I don't like this one that much. the descriptions of each map shows what they were, and it's obvious there's no real order to them. the Doom Core and Reverie rejects are interesting and cool, while the CC4 reject maps, despite me originally thinking they were cool, were a lot longer than I remembered. of course, there are some obvious throwaway speedmaps just sitting near the beginning of the set, and a few other crappers like MAP07 (arch-vile centric map that isn't too exciting). MAP05 of course steals the show, but it's among the most uncomfortable slaughtermaps ever due to the monster usage. at least with the author being a familiar name, you can recognize his gameplay style in each of these maps, so if you're a fan of the valk, go right ahead and check this out. but you're better off playing some of his better works.

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pcorf

  
Some very nice maps in here. Especially towards the end!

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Doomkid

  
Author sells the wad short. Texturing is a little janky, but it looks better and plays better than 1994 stuff.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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