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Black Magnetic (v1.3)

   (6 reviews)

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4 Screenshots

About This File

Black Magnetic is one new level for DooM II with new monsters, textures and weapons.

It was built for the Doomja-Vu contest started by Tormentor667 on the Realm 667 forum.

NMN Corporation is carrying out prohibited experiments with demons genetic material in a laboratory disguised as a storage installation. Space Marines send you to terminate such activities. Good luck.

I tested this level with GZDooM version 1.8.2 and 2.1. I don't know if it works with other versions or with ZDooM.

You may find the gameplay different from the typical Doom one. Monsters are mainly hitscanner with high health so you will have to get cover very often. Explore the installation for better weapons.

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Zalewa

  
A level that resembles a real facility and is not boring at the same time. It's hella' confusing, though. Textures blend in with each other and sometimes it's easy to miss lifts or doors. Enemies are bullet sponges until you find SSG. It's still quite well done and fun to play, especially with the 3D layers.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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