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Asylum (v1.0)

   (8 reviews)

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5 Screenshots

About This File

Asylum is a Doom 2 level inspired by the asylum texture set created by DethteX, Rick Clark and editor. It is Vanilla compatible so you can play it with Chocolate Doom.

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whirledtsar

  

Fun map that keeps you on your toes with lots of big, enemy-infested rooms and many traps. Texturing is a bit ugly but oh well. I see some reviewers complaining about the difficulty of the final fight, but I found it very fair. It's tough, but totally doable (I did it on my first try, not to brag...)

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Reisal

  
Nice use of textures, pretty rough but seriously fuck that yellow key room with the flood of small monsters and Arch-Vile. You could do without that monster in the first door that opens and the general lack of cover there.

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trrobin

  
Overall a pretty good map, at least game play wise although it gets a bit awkward in some places. Those textures aren't very nice though.

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Zalewa

  
Good map, but, what the fuck, this fight at the end was stupid. I died 5 times there, and the final time the monsters opened before the section enclosing doors closed and this made them killable.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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