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The Joy of Mapping #1

   (6 reviews)

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About This File

This was a livestreamed communal mapping session that took place on July 23rd, 2016, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talking through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly. In hopefully the first of many similar live tutorial sessions!

The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

Map Listing: MAP01: Crapola Canyon - Baratus MAP02: Better than Wow, Barely - BouncyTEM MAP03: Rocks - DoomTheRobot MAP04: Pure Jammin' Arse Burgers - speckygingerweapon MAP05: AASHITTY - Fulsy MAP06: Little Green Base - Fuzzball MAP07: The Duobase - Gutawer MAP08: The Horror of Mapping - Kate MAP09: Untitled - MarketAnarchy MAP10: Hogshoe - MrGlide MAP11: Spooky Spoops - Pinchy MAP12: Fut the Whack - Fonze MAP13: Untitled - ZZYZX MAP14: Crap - Vbob MAP15: Joyfort - Jimmy

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Zalewa

  
Megawad? More like shortwad. Maps are okay - good visuals, no gameplay problems, but some have difficult fights. They just are extremelly short and you beat all 15 maps in 15 minutes or so. Also, if you make a ZDoom WAD then disable jumping in MAPINFO if it can break levels - like it does here.

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Pinchy

  
Very pleased with the turnout of the first session. No major problems with any of the maps.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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