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Geneva Convention-compliant medikits

   (19 reviews)

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3 Screenshots

About This File

This WAD replaces the Doom medikits with medikits from the BFG Edition release of Doom that are compliant with the Geneva Conventions.

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xX_Lol6_Xx

  

Believe it or not, I think the pills are better than the standard red cross, looks amazing on the berserk pack.

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BigDickBzzrak

  
5 Geneva Conventions out of 5, this is a must-have.

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Argent Agent

  
Pretty damn fine material here; should revitalize the DooM community. Was there anything in the Geneva Conventions about the sounds of a Super Shotgun reloading as well?

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Guest Unregistered account

  
You've saved my life. What I wouldn't do without it...

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Reisal

  
Who would use this if they have the original IWADs? It's a nice gesture but come on..

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Doomkid

  
Cacoward material right here!

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Csonicgo

  
I didn't know I needed this wonderful patch. That is, until I tried it. What a difference it makes! Now I can rip and tear guilt-free! Thanks, Fraggle!

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Linguica

  
5/5 for humanitarianism.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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