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Secretdoom: Disrepair 2

   (12 reviews)

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Six Years after the crumbling catastrophe of Hell's invasion overtook the complex in the Northern Sector, a young marine was dispatched to go and clean up the mess that Hell left behind. That young marine was you. You must travel to the Northern Complex for the first time since the invasion and clear out the demons that occupy the area. It's crucial that you reclaim this important stronghold, for it may be one of the last beacons of hope for this war...

DISREPAIR 2 is an 11 map episode for GZDoom that expands upon the ideas and themes of my original Secretdoom episode "Disrepair" and transforms it into a new expansive world. This mapset features new monster types, new music, new textures, and of course new maps .

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Zalewa

  
This WAD looks at a first glance like a good WAD. Only when you play through it you recognize that it's a tedious grind that forces you to deal with hordes of monsters and doesn't provide a BFG. Enemies are mostly harmless - they just block your way forward. Some are less bothersome to ignore than to fight. Architecture is blocky and color scheme is "metal white". MAP05 can be skipped right at the start as the exit switch from MAP04 has been copied without removing the exit linedef trigger.

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electra13x7777

  
Best CyberWAD yet ha ha.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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