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Mutiny (A Doomworld Community Project)

   (37 reviews)

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Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wads such as STRAIN, Hacx, Nimrod, Dystopia 3, and Perdition's Gate. It features new colorful, high contrast, (intentionally retro) textures inspired by the works of Iika Keranen and Anthony Czerwonka, complete with plenty radioactive signs, warning stripes, computers, slime, and rust.

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TuniDoom

  

Just finished this wad, and I give it 2 stars for the following reasons:

Pos:

* Difficult. It presents a very decent challenge that I really enjoyed.

* Beautiful. Industrial, Dark Tech, Grim environment. A bit a dark, but I loved it.

Neg:

* Sniper-based: 50% of its challenge stems from snipers (hit and non-hitscanners) and their placement in the map, sometimes at the opposite end of the map in a very dark corner. In 2 or 3 maps, it's ok, but when it's in every map it changes from challenging to annoying.

* Although beautiful as mentioned before, it still feels repetitive. Not a lot of variety between the maps. And I don't mean variety in texture, but in setting/feel, etc.

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Sasha

  

I enjoy and have no problems to play these high-quality maps on UV+fast.

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Demtor

  

The maps I didn't enjoy were only because of personal taste. This really is a quality set of 16 maps that any self respecting Doom player should consider buckling down and handling the higher difficulty curve. Excellence demands proper respect.

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SFoZ911

  
High quality mapset. Well deserved.

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Ex Inferis

  
Beautifully crafted mapset for the most part, but the combat never quite warms up (until the last map, that is. Wish they had thrown in a few more like that). Difficulty comes mostly from scarcity of resources rather than the intensity of fights, and map layout can be sometimes confusing, which can make the game stall at times

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Killer5

  
Superb mapset by a lot of great mappers. Highly recommended.

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Spectre01

  
Pretty good tbh. Cool custom assets and some interesting maps. Difficulty kind of jumps around but that's frequently the case with community projects. 3/5

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Katamori

  
The resource set itself cries for a 5* rating, but the maps are not disappointing either. Absolute masterpiece.

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NuMetalManiak

  
well-made, pretty hard maps overall. glad to have seen this all the way through now.

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Zalewa

  
Excellent community project with high quality maps and strong theme cohesion. It has a rusty look and lots of darkness and follows a semi-realistic approach. Maps are well detailed and layouts are logical. Difficulty is high but usually fair - it's good for survival coop. Another great WAD this year.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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