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The Joy of Mapping #2

   (11 reviews)

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About This File

This was a livestreamed communal mapping session that took place on August 27th, 2016, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talked through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly. In hopefully the first of many similar live tutorial sessions!

The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

Map Listing: MAP01: Hodge-Podge Hoedown - Baratus MAP02: Meme Factory - DoomTheRobot MAP03: Reversi - Niwatorry MAP04: Comm Center - SMG_Marine_ MAP05: Hall of Silence - 7Soul MAP06: Welcoming Committee - Royal_Sir MAP07: Minicore - Pinchy MAP08: Procrastination Station - Breezeep MAP09: Lights Out - ZZYZX MAP10: Descent into Madness - Rossyrg MAP11: Crap II: Montezuma's Revenge - Vbob MAP12: Jolly Green Giant - NuclearPotato MAP13: Nice 'n' Warm - MarketAnarchy MAP14: Reckless - Fonze MAP15: Green With Envy - temin_dump MAP16: An Assort on the Senses - an_mutt MAP17: John Suitepee Deleted All the Revenants - rdwpa MAP18: A Face Made Out of the Jungle - TMD MAP19: Mechanism Eight - Jimmy

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NuMetalManiak

  

a bit of a joy to play at times, not the most enjoyable experience I've ever had though.

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Zalewa

  
M'kay. This WAD is bananas. Not bad, but weapon stealing between maps gets tiresome. This is 19 separate WADs in one WAD. Please consider carrying over weapons between maps next time.

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Pinchy

  
Some very nice stuff in here, promising improvements all round.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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