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Morgenstern

   (21 reviews)

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About This File

This project contains eleven deathmatch maps based on the New School genre that are inspired by Quake 3. The maps presented in this project does require GZDoom's OpenGL renderer, as the software renderer does not yet have the capabilities to render slopped 3D floors, as well as some visual discrepancies. In addition, I have also included three legacy maps that used to be the main stock of the TGRDM3 project. As the development of this project originally started back in the year 2007, there has been a lot of hit and misses, and these maps outline why and what I have personally struggled on for many years. Furthermore, I have included four maps from my previous project, TGRDM2. The ancient maps from that project have been slightly modified to work with this project, along with its features.

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Albertoni

  
I've seen much better. But I've seen much worse. Four stars for the effort, yet if this didn't have that much time put into it...

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Decay

  
A great example of how to do everything wrong in a PVP wad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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