Text File
===========================================================================
Archive Maintainer : Julian Nechaevsky
Primary purpose : Singleplayer, Coop and Deathmatch. No levels included
===========================================================================
Title : Russian DOOM
Filename : Russian-doom.exe
Release date : 09/16/2016
Author : Julian Nechaevsky
Email Address : [redacted]
Other Files By Author : ZFootBall, first global soccer mod for ZDoom,
released in 2004.
Misc. Author Info : Previously known as Andrew SheparD.
Description : My first translation attempt was in 2001. Back then
I was a teen with out much knowledge, and overall
quality of translation of original DOS executable
was not very good. But we with my colleague, Sergey
"Disctrich" Ivanov was the first who figured out
how to do this.
15 years have passed, a lot of experience gained,
both technical and informational, and only
one question appears: "What if I apply all my
current knowledge and redone that project from
long time gone youth from scratch?".
Chocolate Doom as code base was chooses because of
it is one only modern source port with interpretation
of original DOS executable, that good old game.
Simon Howard, author of Chocolate Doom kindly accepts
my request to work with his code, and two and a half
months of hard work with code, graphics, design,
translation and information searching was started.
As result - all ingame content was fully translated,
and I think I have done it well. :)
Additional Credits to : • Simon Howard for creating amazing source-port and
letting me work it's code. Simon, thank you very much!
You are true Hacker and Master of Code!
• Manul12 for creating most interesting Russian text
translations. Many of them was used as a base for my
translations.
• Authors of Russian Wikipedia pages about DOOM.
• Sergey “Districh� Ivanov. My colleague in translation
affairs in our long time gone youth.
• My friends: Maxim "MaxLeon" Pyanov, Oleg Zik and
Oleg "Kai" Sudarikov, for overall moral support and
translation help.
===========================================================================
* What is included *
New levels : None
Sounds : No
Music : No
Graphics : Yes, all original English ingame resources are
fully translated and redrawn to Russian language,
in full accordance to originals.
Dehacked/BEX Patch : No
Demos : No
Other files required : Only IWAD(s) of DOOM Shareware, The Ultimate DOOM,
DOOM 2: Hell on Earth, Final Doom: TNT Evilution and
The Plutonia Experiment.
Builded to run on Windows XP / Vista / 7 / 8 / 10,
both 32-bit and 64-bit editions.
* Play Information *
Game : Only DOOM, DOOM2 and Final DOOM. Other games are
not translated and not supported.
Map # : Any original maps, any vanilla-compatible maps.
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Difficulty Settings : Not implemented of course.
* Construction *
Base : Based on source-port Chocolate Doom 2.2.1, and
distributed with permission of Simon Howard, who is
author of original Chocolate Doom.
Build Time : Two and a half months.
Editor(s) used : Code::Blocks 16.01
Adobe Photoshop CC 2015
Slade
various translation and programming Web resources..
Known Bugs : Some rare error messages of original Chocolate Doom
still are untranslated. Anyway, all original ingame
content is 100% translated.
May Not Run With : Heretic, Hexen, Strife and Chex Quest.
Tested With : All original DOOM version, including Doom2.wad from
BFG Edition.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
Please do not forget to include name of Chocolate Doom author
(Simon Howard) and accept policy of GNU GPL v2, if you wish to
work with source codes.
This is all I'm asking for. Thanks.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://jnechaevsky.sf.net
Both binaries and source codes (and possible further
updated) can be found there.