Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sparta 2 - Project vesuvius

   (14 reviews)

Guest

7 Screenshots

About This File

A sequel to a wad that was made a long time ago, based on a similar premise of scrap maps and concept ideas that I never followed through, there are a few maps in here that i made specifically to stitch the whole thing together.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

NuMetalManiak

  

cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.

 

while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:

 

MAP08, which is probably the roughest start in the wad

MAP12, which has a false sense of security with its monster count.

the two slaughter finales which are both well done.

Share this review


Link to review
Sasha

  

Hard maps with good architecture. I enjoy this wad

Response from the author:

1

Share this review


Link to review
trrobin

  
Another great mapset from the cannonball. The architecture is, as usual with this mapper, precise and logical. Thankfully the gameplay is also finely-honed and there are some really exciting moments throughout this. Just be sure to play on HMP first as after map 08 it's simply madness on UV!

Response from the author:

1

Share this review


Link to review
AnonimVio

  
Pretty good for a scrap-map WAD.

Response from the author:

1

Share this review


Link to review
Zalewa

  
You know how people say that Tormentor's beastiary monsters are awful and overused? Well, those dehacked red marines and effrits are by tenfold more fucktarded and overused. The first 8 maps are very good, deserve 4*. But then it goes downhill by a waterfall. All other maps are slaughterfuckery of the worst kind. Playing this makes your hair go gray, your veins pop and your desk crash after too many fist slams. Then you become numb. At least all maps are technically and architecturally sound.

Share this review


Link to review
Demonologist

  
This and Stardate 20X6 are by far this year's best releases, and in regards to s2pv in particular - I wish all srcapmaps could've been like this. Fun and quality through and through. Great work!

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...