Text File
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Advanced engine needed : ZDoom / GZDoom
Primary purpose : Single play
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Title : Ave Terra
Filename : AveTerra.wad
Release date : October 19, 2016
Author : LPDem
Email Address : [redacted]
Other Files By Author : None
Misc. Author Info : None
Description : A small level with constantly changing geometry
Additional Credits to : Player701 (testing and fixes)
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A few weeks
Editor(s) used : GZDoom Builder, SLADE
Known Bugs : Some monsters may not see you until you are close
enough. I don't know why it happens.
May Not Run With : Anything not based on ZDoom. Untested on Zandronum.
Tested With : GZDoom dev. builds (October 2016) but will likely
run with a release version too.
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors