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Simple Pistol Starter

   (3 reviews)

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About This File

This is a mod that automates the process of pistol starting in Doom and several other IWADs.

It makes no other changes to gameplay in the IWADs or other mods that the included "pistol starters" are compatible with.

Usage is simple: Load only one pistol starter, and load it after whatever WADs you want to use.

Autosaves should be enabled, and the game should be played as in normal continuous play.

The process of pistol starting will be performed for you automatically via ACS scripting.

At the start of each level a script will run.

It will remove from all players all weapons, armor, ammo, etc. and give them the default weapons and ammo and reset their health to 100.

If autosaving is enabled the game will then save your progress as it would otherwise.

You will be able to play the entire game with no need for cheats or further configuration.

These pistol starters should only be used with IWADs, megawads and other mods that include multiple levels and are "pistol start friendly", such as Ancient Aliens, Sunlust or Valiant.

For Freedoom use the pistol starters for Doom or Brutal Doom.

Chex Quest 3, Hacx, and Heretic have been given pistol starters because of the similarity of their structure and gameplay to Doom.

Other IWADs such as Hexen and Strife were not, due to their unsuitability for pistol starts.

If any other mod or IWAD is hub-based or otherwise dependent on continuous gameplay, it may be "broken" by these scripts.

If a WAD only includes one map these scripts would be pointless.

If a WAD includes custom weapons it will not work as intended unless the pistol starter is compatible.

Pistol starters for several mods have been included:

Beautiful Doom v6.1.0.2 Brutal Doom v20b Elf Gets Pissed v1.1 PerK's Smoother Weapon Animations Enhanced Strange Aeons v5.4 Valiant

The pistol starter for Brutal Doom v20b includes a patch for the error that prevents Brutal Doom from working with recent versions of GZDoom, which is the reason why this pistol starter is in ".pk3" format instead of ".wad".

It will also "remember" whether the initial "crack knuckles and load rifle" and shotgun-pump animations have played and skip them in future maps as they would be skipped normally.

As for the pistol starter for Elf Gets Pissed: It will remember whether or not the Lightbringer was found, and will give it back to the player on pistol start, along with the amount of ammo that would have been given on pickup. (120 on skills 0 and 4, 80 otherwise)

For Strange Aeons: It will remember the Yithian Lightning Gun, giving it back after pistol start if it was found, along with the ammo given on pickup. (80 on skills 0 and 4, 40 otherwise)

This is a list of the included pistol starters:

(IWAD) Doom and Freedoom: pstlstrt.wad (Mod) Brutal Doom v20b: btlpstrt.pk3 (Mod) Beautiful Doom v6.1.0.2: bdpsstrt.wad (Mod) Elf Gets Pissed v1.1: egpsstrt.wad (IWAD) Heretic: evwdstrt.wad (IWAD) Hacx: hxpsstrt.wad (IWAD) Chex Quest 3: mzchstrt.wad (Mod) PerK's SWAE: pkpsstrt.wad (Mod) Strange Aeons: sassstrt.wad (Mod) Valiant: vlpsstrt.wad

The pistol starter for Brutal Doom is compatible with Freedoom if used with Brutal Doom v20b.

It is not intended for use with mods based on Brutal Doom, such as Project Brutality. (It may work correctly, it but probably won't.)

The pistol starter for PerK's Smoother Weapon Animations Enhanced can be used with either the brown or black gloves editions, and is also fully compatible with Smooth Doom.

The Valiant pistol starter is intended for use with skillsaw's "Valiant.wad" and "sawdust.wad".

For Valiant: Vaccinated Edition use either the Doom pistol starter, or the one intended for whatever mod you want to use with it.

The original ACS script source files have been left inside each pistol starter WAD, and are commented for reference.

The source files could be used to make more pistol starters for other mods and IWADS.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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