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Warphouse

   (24 reviews)

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Phobus

  

An incredible map with high-fidelity visuals, a decent difficulty curve and intuitive progression. A great example of what a GZDoom map can be.

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everennui

  
Great map. Some of it left me laughin'. I'm sitting there thinking will this end, die and see the sign right behind me.

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trrobin

  
Large and highly detailed map with many good battles. Has a unique and almost surreal feel to it. The gameplay could have been a little more fine-tuned and there were some missing textures, but boy is this a bit different.

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Zalewa

  
Overabundance of slopes, detail and flat shading with sector lights, that will drop your FPS. This is combined with difficult fights and most confusing triggers. Parts of the level open in unknown pattern and you must retrace your steps many times to figure out what opened each time. The text file doesn't mention the intended source-port. Still, the map is damn good and a lot of effort was put into it. Definitely one of those maps that show off what the ZDoom engine is capable of.

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Doomkid

  
I enjoyed this quite a lot. A long map (but not a slog!) that looks gorgeous and highly unique despite using stock textures. Definitely worth your time!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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