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Miscellaneous Mayhem

   (14 reviews)

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Three small/medium sized maps I once made for two different projects. Given the size I thought these three maps would go well together and will make the download more worth the time. I've been putting more work into these maps lately, making them play even better and should offer you a more enjoyable experience. The most work has gone into map01 where I've removed a large chunk of the map to create something better and make the map much more fun to play. I think the maps all have a very good layout and the first two offer alot of non linearity. Hopefully these maps are a blast to play on Death Match too, as I've been focusing more on that too. Gameplay should be somewhat challenging at certain times, but I'm guessing most players will not experience too many problems. I just tried my best to improve on these maps and make them play much better, and I think all three are as best as I can get them. Anyway have fun, hope you enjoy these as much as I have been creating them. Happy Dooming.

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Zahid

  
Its pleasant to See Dutch Devil is still mapping..mildly challenging these maps are simply artistic in terms of architect..

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Zalewa

  
A trio of very nice, non-linear maps. 1 and 2 follow the same theme, 3 is similar in architecture and somewhat in theme. Difficulty level grows with progress but stays rather low.

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Chainie

  
Brilliant!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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