Credits
ID Software for Doom & Quake, Monolith Productions for BLOOD, Raven Software for Heretic&Hexen,Bethesda Softworks forDaggerfall, Blizzard Entertainment for Diablo and Diablo II; Clive Barker's Undying, 3dRealms for Duke Nukem 3d, New World Computing for Heroes of Might and Magic III, The 3D0 Company for Might and Magic VI and VII, Nikolai Gogol for "Viy" and "Christmas Eve", and Alexander Sergeyevich Pushkin; ZDoom Community for New Weapons&Monsters, alekv, Nil, Det0nator, Sitters, Tormentor667 for 3d Models, Zod, Niloks, WildWeasel, ETTiNGRiNDER for sprites, effects and textures, Eternal for sky, Demonologist, Nil, BETEPAH, Arsenikum, MasterMind, for testing, Agent_Ash aka Jekyll Grim Payne and [LeD]Jake Crusher for localization into English.
Music: Diablo (Hellfire), Diablo II, Baldur's Gate II, Dungeon Master 2, Therion - Grand Finale, Postludium, Michiel van den Bos - Overlord, Basil Poledouris - Theology, James Newton Howard - Something for What Ails You, Inon Zyr - Bone Pit Battle. All in-WAD music tracks have been compressed and with low bitrate.
Text File
===========================================================================
Archive Maintainer : -
Advanced engine needed : GZDoom 2.2.0
Primary purpose : Single play
===========================================================================
Title : The Inquisitor III
Filename : inq3resE.pk3 inqstr3e.wad
Release date : 2.12.2016
Author : Shadowman, Big Memka, Guest
Email Address : [redacted]
Other Files By Authors : Hellfire, Cheogsh, Kobal, Grid32(4 maps),
Yuggot, Inflation Bay, Da Will (1 map), Downhell,
Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
Hellfire 2, Pi2, 5years, Pieklo, Freak5 (2 maps),
ROCH, Whitemare (2 maps), spd6 (1 map), HFR,
The Inquisitor, Khorus, The Inquisitor 2,
Whitemare 2 (10 maps),
Bloody steel, Temple of Spider (Big Memka),
Satanic, True Action, fdc6.wad (Guest).
Description : The final chapter of "The Inquisitor" trilogy,
that tells us the adventures of the Doom marine
in the land of Khorus. Our hero has to correct
the mistake, committed by him before the court
of King of Krondor, and to put an end to
a terrible curse that envelops the land of Khorus
for more than 20 years. Our hero is free to choose
the path of his own evolution. What he will become
at the end of his adventures - a great warrior,
a skilled magician, a wise paladin, or he'll prefer
to develop himself in several ways - that is for you
to decide.
By default, J button - quest journal,
P - to show hero's characteristics,
R - choose the answer in dialogues or a defensive
spell, T - to say a chosen answer in dialogues or
to cast chosen defensive spell.
You can customize hotkeys for 8 most important
things in your inventory (healing potions, artifacts
that restore mana, items that damage monsters).
Command line for playing the wad is:
gzdoom.exe -file inq3resE.pk3 inqstr3e.wad
Additional Credits to : ID Software for Doom & Quake,
Monolith Productions for BLOOD, Raven Software
for Heretic&Hexen,Bethesda Softworks forDaggerfall,
Blizzard Entertainment for Diablo and Diablo II;
Clive Barker's Undying, 3dRealms for Duke
Nukem 3d, New World Computing for Heroes of
Might and Magic III, The 3D0 Company for
Might and Magic VI and VII,
Nikolai Gogol for "Viy" and "Christmas Eve",
and Alexander Sergeyevich Pushkin;
ZDoom Community for New Weapons&Monsters,
alekv, Nil, Det0nator, Sitters, Tormentor667 for
3d Models, Zod, Niloks, WildWeasel,
ETTiNGRiNDER for sprites, effects and textures,
Eternal for sky, Demonologist, Nil, BETEPAH,
Arsenikum, MasterMind, for testing,
Agent_Ash aka Jekyll Grim Payne and
[LeD]Jake Crusher for localization into English.
Music:
Diablo (Hellfire), Diablo II, Baldur's Gate II,
Dungeon Master 2, Therion - Grand Finale,
Postludium, Michiel van den Bos - Overlord,
Basil Poledouris - Theology,
James Newton Howard - Something for What Ails
You, Inon Zyr - Bone Pit Battle.
All in-WAD music tracks have been compressed
and with low bitrate.
===========================================================================
* What is included *
New levels : 11
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : Doom 2
Map # : map01-map11
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 09.03.14 - 02.12.16
Editor(s) used : DoomBuilder 2, XWE 1.16, Photoshop CS 8.0
and others.
Known Bugs : none
May Not Run With... : wrong port
Tested With : GZDoom 2.2.0
* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional levels.
Authors may use the resources in this wad as long as you give the original
author credit.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
ftp://archives.3dgamers.com/pub/idgames/