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The Inquisitor III

   (27 reviews)

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About This File

The final chapter of "The Inquisitor" trilogy, that tells us the adventures of the Doom marine in the land of Khorus. Our hero has to correct the mistake, committed by him before the court of King of Krondor, and to put an end to a terrible curse that envelops the land of Khorus for more than 20 years. Our hero is free to choose the path of his own evolution. What he will become at the end of his adventures - a great warrior, a skilled magician, a wise paladin, or he'll prefer to develop himself in several ways - that is for you to decide.

By default, J button - quest journal, P - to show hero's characteristics, R - choose the answer in dialogues or a defensive spell, T - to say a chosen answer in dialogues or to cast chosen defensive spell. You can customize hotkeys for 8 most important things in your inventory (healing potions, artifacts that restore mana, items that damage monsters).

Command line for playing the wad is: gzdoom.exe -file inq3resE.pk3 inqstr3e.wad

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General Rainbow Bacon

  
An awesome display of what an action RPG would look like in Doom. Took me back to when I first loaded up Diablo in '96. For blending two of my favorite games ever; 5 stars across the board.

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Katamori

  
Enormous, massive and whatever bugs or mistakes it might have, it deserves a 5*

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Demonologist

  
Diablo in Doom, one of its kind. There have been attempts at making something that'd resemble the combination, but this is the real deal. All the drawbacks and Shadowman's lust for self-plagiarism *must* be forgiven because of the general awesomeness of this magnum opus. Astoundingly impressive and innovative.

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Neutrino

  
This is beyond impressive. Long, feature-rich action RPG running on GZDoom, with fantastic looking maps and remarkable level of polish.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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