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Brown and Red

   (23 reviews)

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About This File

This is a single Boom-compatible map made for the Vinesauce mapping contest of 2016. It's a bite-sized slaughter map. Ultra-Violence is intended to challenge the best Doom players, while any moderately experienced Doom player should have a good time on Hurt Me Plenty, and the lowest difficulty is implemented too.

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Zalewa

  
This map doesn't suck because it's difficult. It sucks because that's all it is. Play this on HMP and all that is left are 3 simple rooms with cheaply copy-pasted architecture. Visuals are fine; even if you'd remove the voodoo doll light beam effect they do their job nicely. The final battle is RNG hell on UV - I beat it without the secret megasphere and no freelook, but had to rely on monsters mercifully offending each other and arch-viles getting stuck in one place.

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NuMetalManiak

  
good slaughtermap

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Spectre01

  
Quick and fun slaughter map with some really tight balancing on UV. 4/5

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Killer5

  
Good map. Deserves more than 2 stars. Especially since all difficulty settings are implemented. UV should be hard. Map is a just fun bitesize piece of fun on the lower difficulties. Imo read txt prior to playing.

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bemused

  
Moody, atmospheric outpost of awkwardly placed revs and angry hitscan, with obligatory caco cloud. Yet another criminally underrated piece of highly tuned death from benjogami, receiving bad scores because it shows certain groups of players they arent as good as they like to think. Difficulty settings have been implemented effectively, making ITYTD a total cake walk for those less skilled players who enjoy downrating stuff due to their lack of skill :P

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cannonball

  
This is in my opinion better than toilet of the gods in terms of visual and gameplay polish. There are a few goofy pieces of monster placement in there, a couple of monsters can become unreachable as I found in my playthrough. The plasma gun feels superfluous as the rocket launcher is perfectly fine with coping with the monsters in this one. This one sits between 3 and 4 stars.

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baja blast rd.

  
Voting to counterbalance the usual crew of sad sacks who refuse to play below UV, even when the text says UV is designed "to challenge the best Doom players" and they are far below that tier, to put it mildly. I played on HMP and had fun.

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Katamori

  
Amazing among slaughtermaps.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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