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Tungsten

   (12 reviews)

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About This File

A small single-player techbase map made for the third battleofthebits.org Doom 2 mapping contest.

This map features new textures based on the stock ones, edited by yours truly, and showcases my "unorthogonal" style of maps seen over the last 2 or 3 years starting with Mayhem 2048's MAP01 "Unorthogon", and a birthday map for friend of mine jmickle66666666.

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Pinchy

  

This one had me engaged the entire time, tough quick decisions, risky lava runs, needed to think about line of sight with the archvile after the red key and make some careful shots to clear out the pain elementals, great as always. I got completely crushed by a lost soul setting of the large group of barrels which was hilarious.

 

The well mixed orange visuals reminded me of Hells Gate Prison from Future Cop L.A.P.D.

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Vorpal

  
Dastardly mancubi

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Zalewa

  
For an unorthogonal map there are some orthogonal lines here and there. But, all in all, the map is good regardless. Excellent visuals and fine (but easy) gameplay. Nice music choice too (as in mercuryr).

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Doomkid

  
A quality map!

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Marcaek

  
Solid unorthagon map here Jimbo, good use of space and hazards and like the stock doom texture variants.

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omegamer

  
jimmy never disappoints with his maps! 5\5

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Memfis

  
Good basic dynamic map. All areas are connected in numerous ways and utilize nice recolored textures. Lots of running on lava.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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