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Altitude

   (23 reviews)

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One large City themed map designed for Vanilla/Chocolate Doom with multiple possible routes and a lot of optionality.

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Scotty

  

Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.

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NuMetalManiak

  

cool map overall, surprising it is a vanilla map. not really much in the way of slaughter but it does have some hard combat moments. plenty of secrets and nonlinearity give it a high score, but I got lost a few times.

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Paul977

  

Great vanilla map

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Zalewa

  
So, this is Miasma but with poorer textures, lesser sector count and worse music. If you consider that it stays within vanilla limits then this is very nice!

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roadworx

  
it's...very, very strange. but in a good way tho; it kinda feels like a dream. the architecture and texturing just feels unnatural, but that's what makes this map so good. not only that, but it's also non-linear, so if you have a good sense of direction (unlike me) you'll love this map!

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trrobin

  
Amazing non-linear map that balances both realistic and abstract design style. There are many twists and turns to be found and plenty of surprises. The music is fitting too. For me the most interesting wad I've played since "going down".

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Killer5

  
Sick map.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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