About This File
Three small, vanilla-compatible, not-entirely-serious DEHACKED mods I've made.
Revivant: Archvile resurrects everything as Revenants. (including other Archviles, Cyberdemons, Spiderdemons, Nazis and Keens) In addition, Pain Elemental spits Revenants. In addition, Revenants are slightly more aggressive. Side effect: Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Another side effect: Revenants appear translucent in source ports than allow translucency (technically, they replace Lost Souls).
Skel_op: Makes Revenants overpowered, but still reasonable to be seriously (?) used in maps: Double health, double aggressivity, quadruple speed, instant melee attack, shoots 5 missiles in a row, shorter pain animation.
Op_reviv: Anybody wanted to use the abovementioned 2 patches together? Sorry, they're not compatible if you simply load them together. But this patch was specially made to act just like that. Revenants have all of the traits from both Revivant and Skel_op.
Revivant: Archvile resurrects everything as Revenants. (including other Archviles, Cyberdemons, Spiderdemons, Nazis and Keens) In addition, Pain Elemental spits Revenants. In addition, Revenants are slightly more aggressive. Side effect: Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Another side effect: Revenants appear translucent in source ports than allow translucency (technically, they replace Lost Souls).
Skel_op: Makes Revenants overpowered, but still reasonable to be seriously (?) used in maps: Double health, double aggressivity, quadruple speed, instant melee attack, shoots 5 missiles in a row, shorter pain animation.
Op_reviv: Anybody wanted to use the abovementioned 2 patches together? Sorry, they're not compatible if you simply load them together. But this patch was specially made to act just like that. Revenants have all of the traits from both Revivant and Skel_op.