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JAGL2(Just Another Generic Level 2)

   (16 reviews)

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My first complete map for Doom 2. Its fully compatible with original Doom 2 so you can play it in any port.

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Bri0che

· Edited by Bri0che

  

A first attempt that is conclusive ; we can notice that, for a first map, the author did succeeded to achieve the most important Doom mechanics as teleport/monsters teleport/lift/doors/floor move, etc. As said above in the first comment it start pretty normal an sober, then it get interesting with the famous yellow key room that has an simple and interesting gameplay mechanic. Even though I found it regrettable that is has only imps to fight, I believe it could had been even more interesting with a more varied bestiary. 

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Count651

  

Pretty decent map, very vanilla in appearance which I like. Ending fight was a little strange but interesting. The invisible walls preventing you from killing the enemies behind the bars was a little annoying though.

 

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an_mutt

  
First few rooms are fairly stock in terms of appearance and gameplay, and a bit on the tough side due to a lack of armour against a good number of hitscan enemies. The yellow key room is pretty interesting, and was fun to play, although I think it needs some tweaking. Final area stands out as the best part of the map, with its unique set-up and much more enjoyable gameplay. I would play more maps from this author if they maintained a level of skill shown in this area!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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