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Vulkan (Episode 1) v1.2

   (1 review)

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Seven-level episode featuring some new graphics, monsters, weapons, pickups, mechanics, basically anything that grabbed my attention at the time.

Venture down into the Vulkan power station, a promising side project by UAC that as usual accidentally drilled into Hell and summoned an army of bloodthirsty demons.

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Zalewa

· Edited by Zalewa

  

The text file is broken due to complete disregard towards what characters are being used to indent text. Folks, change your text editor settings to display whitespace characters!

 

That aside, the WAD is simply great. It comes with Brutal Doom merged in, which might be detracting for some, but really shouldn't. The levels are a very strong point of this WAD. They are big and long, although not too long that would make you want to get over them. The action is nearly constant. Visuals are well detailed, and while not as pretty as in Miasma, they are still very good and fulfill their role of building a believable techbase. The architecture and layout is not shy from going vertical, and the levels are very compact and well connected. Despite this, you should never feel lost, even considering the certain amount of non-linearity and many loops that you will go through. Difficulty level is adequate on "normal" - not too difficult, but also not exactly easy-peasy. I didn't try the higher "volcanic" difficulty, but if it's fair then it probably should be the preferred way of playing for most players.

 

It's unfortunate, however, that the WAD doesn't work in multiplayer altogether. GZDoom will quit to console as soon as one of the players dies and tries to respawn. Trying to get this to run in Zandronum by massive cuts in DECORATE resulted in Zandronum's crash.

Screenshot_Doom_20170325_092526x.jpg

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