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The Deserted UAC Plant

   (4 reviews)

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About This File

This is a short level I made using a spooky ambience. Enjoy!

One day, no one showed up for work at a UAC nukage facility. You go in and see what is going on.

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Walter confetti

  

Looks like a like a terrytrap, but without the terrywad insane stupidity at the end.

Nice thing... i guess?

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riderr3

  

At least author know how to add new textures and sprites.

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Zalewa

  

Is this a jokewad? The visual detail is "sufficient" but that's pretty much all that there is. You collect 3 keys, you navigate a blue compwall maze that is not drawn on automap (I just used IDDT) and then the level ends. There's nothing to play.

 

If it was still possible to rate WADs 0 stars, then this one would get it.

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bioshockfan90

  

-1 for boring mazes 

-1 for no gameplay substance or cool architecture

 

I'd skip this one. It's neat I guess, but it's nothing special, and it's a quick romp through some uninspired key hunts and everyone's favorite trope: mazes.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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