Credits
Level design: Robert Kruger (MarketAnarchy)
Music: Iceberg by Psychadelic Eyeball http://music.themaxproject.com/midis2003.php recommended by Jimmy
Textures: Nova III texture pack Dragon from Mortal Kombat A few textures converted to flats and edited by Robert Kruger (MarketAnarchy)
Sky in final area: Mechadon's THT: Threnody
Testing credits/design/insight/inspiration: PinchySkree, Bemused, CapnClever, ChroniclesOfDoomGuy, dobu gabu maru, everennui, Jimmy, JohnSuitepee, KingDime, MTX1996, NecrumWarrior, Obake, and Veinen
Additional credits to: An_Mutt who got me started on this map by starting Nova III and inviting me to make a map (although it spiraled out of control and didn't seem to fit) and InsaneGazebo for making Sunder, the source of inspiration for Torn.
Also thanks to BellaRose20ts, Count651, Glaice, Unholypimp1n and all the rest of the wonderful people on Joy of Mapping on Discord and of course the Doomworld forums!
Text File
===========================================================================
Advanced engine needed : Boom compatible engine required
(see Important note below)
Primary purpose : Single play
===========================================================================
===========================================================================
Title : Torn
Filename : torn.wad
Release date : April 28th 2017
Author : Robert Kruger (MarketAnarchy)
Email address : [redacted]
Other Files By Author :
Misc. Author Info :
===========================================================================
Description : This is the first non-speedmapping map I have
released.
The map is launched on level 12 in order to use
the right sky texture, it was originally going to
be a part of the Nova III release.
Torn is a tribute to Sunder, taking inspiration
from several maps, mostly from Pale Monument.
A few components from it are copied and tweaked
(a staircase, two large pillars, and two detailing
elements).
The building exterior across from the was based on
one of the maps in Nova III, which was supposed to
create continuity.
Other than that, it's entirely original.
===========================================================================
Credits : Level design:
Robert Kruger (MarketAnarchy)
Music:
Iceberg by Psychadelic Eyeball
http://music.themaxproject.com/midis2003.php
recommended by Jimmy
Textures:
Nova III texture pack
Dragon from Mortal Kombat
A few textures converted to flats and edited
by Robert Kruger (MarketAnarchy)
Sky in final area:
Mechadon's THT: Threnody
Testing credits/design/insight/inspiration:
PinchySkree, Bemused, CapnClever,
ChroniclesOfDoomGuy, dobu gabu maru, everennui,
Jimmy, JohnSuitepee, KingDime, MTX1996,
NecrumWarrior, Obake, and Veinen
Additional credits to:
An_Mutt who got me started on this map by starting
Nova III and inviting me to make a map (although
it spiraled out of control and didn't seem to fit)
and
InsaneGazebo for making Sunder, the source of
inspiration for Torn.
Also thanks to BellaRose20ts, Count651, Glaice,
Unholypimp1n and all the rest of the wonderful
people on Joy of Mapping on Discord and of course
the Doomworld forums!
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : 12
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : See Description
Build Time : ~240 hours
Editor(s) used : GZDoom Builder 2, Slade 3, Fireworks 8
Known Bugs : None
May Not Run With... : Vanilla Doom
How To Run The File : Anyway you prefer, like:
"prboom.exe -iwad doom2.wad -file thtthren.wad"
Important Note : The map uses sky transfers so for the best and
intended experience use PrBoom+ ver. 2.5.1.4.
Get your copy of PrBoom+ here:
https://sourceforge.net/projects/prboom-plus/files/
===========================================================================
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional levels if credited.
If you want to use textures, flats, sky or music from the pwad, then please
ask for permission first by the respective authors (see credits above).
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
===========================================================================
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames