Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

First Mission after Holdiday

   (1 review)

Guest

About This File

The contact to the research station on Pluto is lost. Our Marine has to interrupt his holiday and must fly to Pluto. During the flight, he falls asleep. When he wakes up, his team already explore the station. Thats the story or completely different.

My first map. Mostly weak weapons & monsters. Custom monsters. Very few monsters with the element of tightness. I guess i was influence by Quake 4 singleplayer which means linearity and frontal attacks. Recommend is the use of a GLRender.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Havoc Crow

  

A set of two maps, which according to the text file is the author's first foray into mapping. Unfortunately, it shows all too well. The level design is simplistic and amateurish, texturing is haphazard, and the visuals are very bland. The author also fell into the old trap of unnecessarily trying to spice up his map with random ZDoom features, such as particle fountains or stealth monsters. In particular, there are lots of custom DECORATE enemies (I've counted at least six), all of which pop up only a few times and contribute pretty much nothing (for example, the axe-wielding scientists are essentially reskinned demons).

The first map ("Overture") is a rather short one, mainly set in bland-looking gray bases with some cave parts. The second map ("Pluto Cave") is a lot larger and has lots of disparate areas, but none of them look or play very well; it feels like a chore to play, and I ended up bailing about halfway through.

I don't know if the author is still reading this, or if he still needs the advice, but here's a hint to all newbie mappers: skip out on ZDoom mapping for now and focus on trying to create good-looking, playable levels in the Boom or vanilla formats. If your WAD isn't playable, no amount of spicing it up will save it, not even replacing title and intermission screens with fancy pics.

 

[Originally written Dec 2018 for The /newstuff Chronicles]

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...