Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

MAYhem 2016 (v1.0)

   (2 reviews)

Guest

About This File

A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures.

The Maplist:

01 - Xsshsss Zsss by Tarnsman

02 - Will o' the Wastes by Alfonzo & Tarnsman

03 - Steel Coffin by Angry Saint

04 - Affinity by Jimmy

05 - Vaalbara Reborn by Argent Agent

06 - Ziggurat Mayhem by Urthar

07 - Darkvault by Pinchy

08 - Lodi Eno Rebmun Si Ocin by Tarnsman

09 - Blood From a Stone by Benjogami

10 - Piston Hurricane by Pinchy

11 - Quaker Plumbing Inc. by Breezeep

12 - Kepler Communications by Argent Agent

13 - Cybercrusher by Alter

14 - Ancient Den by an_mutt

15 - Klockwerk by Paul Corfiatis

16 - Galactic Decay by A.Gamma

17 - Grievance by Dragonfly

18 - Maria by Ribbiks

19 - Seasons in the Abyss by Remmirath & Marcaek

20 - The Performance by Alfonzo

31 - In Death, is Life by Rayzik


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Zalewa

· Edited by Zalewa

  

Surprisingly difficult WAD with very well done graphics. Quake textures work very well with Doom, maybe they work even better than with Quake. Most maps play well, the layouts are interesting and the resources are scarce. The few last maps leave a bit of a bad aftertaste, unfortunately, as difficulty progresses into downright shitting down your neck. See that Cyberdemon? You're gonna walk into an invisible teleporter that will teleport you right next to it where it will shoot a rocket in to you. See that circular, small room where you have to avoid enemy fire? Part of the floor will soon lower into unescapable death pit. Stupid.

 

Screenshot_Doom_20170511_213825.jpg.63e6d8ce795dcc04f507fce848f4e178.jpg

 

 

Screenshot_Doom_20170511_214125.jpg

Share this review


Link to review
Marcaek

· Edited by Marcaek

  

Just an FYI this is probably going to recieve a last minute fix\reupload.

 

cool maps tho

 

EDIT this version is up to date so ignore my message above

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...