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DMXOPL v1.3

   (6 reviews)

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This is a GENMIDI patch for DMX for OPL2-OPL3 FM synthesis. This patch aims to remedy the "weak" default instruments to better match the Roland Sound Canvas, most notably the SC-55 and SC-88.

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SilverMiner

  

That's simply Descent's OPL bank I see. This and that are very alike. IMO

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Loud Silence

· Edited by Rimantas

  

I love it!!! It definitely shows OPL charm and makes gameplay very enjoyable!

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Voros

  

I can't tell if this is a complete improvement or not, but it does seem to improve Doom's GENMIDI. But compared to Freedoom's GENMIDI, I can't say if this is better or worse. Nonetheless, most of you guys play Doom, and if you ever feel like playing in the original Doom executable/Chocolate Doom, I recommend you load this up too.

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BigDickBzzrak

  

I can't even hear the difference, but whatever.

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Reisal

  

Makes the OPL sound far better.

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Altazimuth

  

So much care and effort went into this beautiful-sounding, carefully-crafted orgy of FM synth. Any misgivings I would have about using it are the fault of factors external to the mod itself (certain ports being unable to use it).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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