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Hall of Blood

   (1 review)

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Welcome to the bloody castle. Throughout the level, you will wak through the halls of blood. Credit goes to Chris Balch for the Slaughterfest 2012 thread that included the textures that I used, which include sf2012-tex, cc4-tex, GOTHICTX, q1tex, and NB_RECOL, as well as for the title screen and the intermission. This level, however, does not have a pink-lemonade BFG placed in there. Music comes from level 6 from Blood Storm, a wad designed by Serekay (credit goes to him as well). I would recommend GZDoom when playing this level.


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Havoc Crow

  

Doom 2 -- SP/Coop -- ZDoom

A slaughter-style level with a number of ridiculous challenges. How ridiculous? It opens with you battling a Cyberdemon at point-blank range in a tiny room, and escalates from there. One "memorable" part is the room filled with about fifty Arch-Viles; according to the author's own UV-Max video on Youtube, you're supposed to pick them off one by one with a SSG by poking your head through the doorway... which takes a few minutes of mindlessly moving back-and-forth. Not all the fights are as over-the-top as that, and they can be pretty fun at times, but overall this is kind of an exhausting map to play. The visuals are pretty cool, though.

 

[Originally written Dec 2018 for The /newstuff Chronicles]

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  • File Reviews

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