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100,000 Levels

   (4 reviews)

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About This File

Just like 30,000 Levels, all you do is press spacebar or press use to be a little bit more technical. This time you have to beat 100,000 levels to get to the end of the game. Since it's updated I've added 100 more midi tracks totaling that amount up to 200 different songs to listen to.

The question is can your computer handle it? Another one is do have what it takes to beat the entire thing? Even though Barack Obama is no longer our president, his quote "Yes We Can!" is still relevant to this wad. You just have to have the dedication to hang in there longer and keep going until you make it to last level to discover greater awards that will await you.

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wolfmcbeard

· Edited by wolfmcbeard

  

Sometimes the switch doesn't turn green but my immersion is at maximum overdrive.

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Dark Pulse

  

Boy, I can't wait for the speedruns.

 

Needs more Obama, though.

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Philnemba

  

Unable to load this wad on ether GZdoom and Zandronum so I guess my Intel 7th Gen core I7 isn't enough?!

 

Honestly just steer clear from this since its just 70,000 more maps than 30,000 Levels.

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SnowyDude74

  

Doomguy 2000 back at it with those high quality doom wads. Good work man, can really see the effort in this.

 

 

I can't complain too much though. This is basically a gigantic midi zip folder than I can add to my music collection.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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