Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom 2 Redux

   (8 reviews)

Guest

About This File

Doom 2 Redux is a community project aimed at re-creating, modernizing, and re-imagining the vanilla Doom 2 levels. With each level having a continuous flow, and a new but old look.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

VoanHead

· Edited by VoanHead

  

A fun recreation of Doom II's OG levels. Most maps are pretty decent, steps up more in the challenge, and gives a feeling of deja-vu in these reimagined yet familiar maps. I would dare say this is an underrated release that came out of 2017, a year that was really popping off in Doom content.

 

However, my praise of this megawad ends there. The reason why I didn't give it a higher rating is b/c even though the author of the wad says it's a boom megawad in the thread, some maps seem like they've been tested only in zdoom-based ports b/c some have some softlocks in certain areas of maps if you're not playing in a ZDoom port. The midis are awful, I went into SLADE myself to take em out b/c I couldn't stand em anymore.

 

Otherwise, it's an okie-dokie wad. Play it in GZDoom as a word of caution, maybe load in some mods if you wish to spice things up a bit, too.

Share this review


Link to review
Erick

  

Incredible revision of Doom 2, with some maps that appear similar to their original counterparts but have enough differences to keep it refreshing and exciting to play. The best maps to me come near the end, where the level design is really fun to explore and pulls some tricks that might catch you off guard. The WAD packs a challenge that is far greater than the original Doom 2, but it's not necessarily so hard you'll be turned off from playing. With secrets that leads to other secrets, sandbox maps with tons of enemies and great scenery, there's something for everybody here.

 

My main criticism is the choice of music, while some MIDIs are great to listen to, others are just terrible and don't fit some levels. Other than that, this megawad is worth checking out!

Share this review


Link to review
Doomkid

  

A very classic style mapset in terms of layouts and visuals, but a nice challenge - not too hard, not too easy. Enjoyable to play through for sure. Music was a mix of good and terrible MIDIs based on great songs. Great effort here!

Share this review


Link to review
Hells Kitchen

  

I enjoyed the first 8 maps, then I got to map 9.  That bullshit platform room is jokewad material. Are you kidding me? Not gonna bother with this map and start fresh from map 10. 

Share this review


Link to review
Zalewa

  

The first few maps in this WAD are nothing to write home about - just some homages to Doom 2, playable but nothing special, with little expectancy for improvement. But it does improve. A lot.

 

This WAD is fun, fun, fun. The homages to Doom 2 don't follow crude recreations of the same maps, but rather the ideas are taken to create something new. You will recognize some scenery, but its done in an eager way and not just to grab the original map and shift some vertices around.
 

The maps range from great to moderate, but never dipping below that. You will see many different approaches to detailing, combat and layouts. You will find some sandboxy maps, good for exploration. You will also find some maps with pathways paved out for you. It's a fully-fledged Doom game, with all the variety for everyone.

 

Drawbacks:

 

1. I didn't care for most of the music choices. Doom music was more melodic, here it is mostly shredding.

2. Monster Condo is a bit too much like the original.

Share this review


Link to review
NuMetalManiak

  

a great wad, modernizes the look of some of the maps from the OG, while being just as fresh all the same. maps like MAP22 and MAP25 are more unique than the rest, but overall, this was certainly an enjoyable and balanced mapset and I barely could find any flaws with it.

Share this review


Link to review
Flesh420

  

Good wad, bad music.  Terrible music.  It might be decent on its own merits but during this play through it was just loudly annoying. 

Share this review


Link to review
Nems

· Edited by Nems

  

So I found this to be a pretty fun megaWAD. It feels familiar to the OG Doom 2 IWAD while still being and doing its own original thing. Map 9 can fuck right off with its precarious platforming though (I'm pretty sure the megaWAD wasn't designed for jumping but I did it anyway in the lava room with those skinny-as-fuck platforms) and I didn't care for the death exit in Map 20 (but I hate death exits in general).

 

Despite my complaints, it's still worth a shot for those of you who are into megawad's like myself. :)

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...