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The Molehill

   (7 reviews)

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About This File

Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then polished over the next couple days.

Tested in Pr/GLBoom+, Q/GZDoom, and Eternity.

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Zalewa

  

Cool MIDI and a cool map. It's sort of a big, open area but intertwined with rock walls and barriers in a way that makes you circle it around several times to complete it. Despite that, it's hard to get lost. The whole thing seems to be build more like a deathmatch level than a single-player one, but that's not to the map's detriment. It's quick to beat, too.

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slayer's

  

very very good map for doom funny map for doom 2 and good music midi

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SOSU

  

Pretty cool map but the "cave" part reminded me of oblige for some reason XD

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Deadwing

  

That was a quite fun standalone level! It was quite challenging for me to deal with ammo starvation in the beginning, so I needed to leave some more bulky monsters alive. The non-linearity in the beginning was really cool! It took me a while to memorize the layout, but after some minutes, it got quite easy to navigate through the facility. Very good and and very well balanced map!

Here's my FDA (with saves because I'm not good at Doom lol)
 

 

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NuMetalManiak

  

the best things about jimmy maps is that despite being uniform, you know what to expect. not a whole lot of unfairness yet just the right combat to make things FUN. again, this is the important aspect of mapmaking. i did not find a whole lot of challenge here, but i did find it fun.

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Memfis

  

It's a standard quality Jimmy map. I find most of his stuff too uniform: you're just methodically clearing out all rooms in a similar manner, nothing earth-shattering happens anywhere, monster density doesn't change much from area to area, the design decisions are kinda "safe" and give off that robotic vibe you can also find in Eternal's wads for example. It's still decently fun for something that can be finished in 10 minutes or so.

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trrobin

  

A compact level with steepness variation, monster variety, nice music, and challenging yet balanced action.

What more could you ask for? Play it!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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