Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Jeem I

   (1 review)

Guest

About This File

3 level map pack meant for gzDoom. May work with zDoom, have not tried it. Jumping is enabled though jumping is not meant to be used, everything can be 100%ed without jumping. Difficulty levels are not implemented either. It is kind of slaughtermap-ish, but it shouldn't be too difficult. Don't fall into acid. This is my first real "map pack", though I have fiddled around with smaller stuff before.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Zalewa

  

This set of maps is mostly chaingun-based. You will be shooting with the chaingun at lots of different monsters: mancubii, revenants, hell knights, cacodemons. Fortunately, not too many Barons (I don't think I recall meeting even one).

 

The visuals are richly detailed, something that you will note when looking at room backgrounds and ceilings.

 

Layout is straight-forward, though not exactly linear. You won't get lost.

 

It's however a misnomer to call these maps "slaughtermapish". Although there are large amounts of monsters, they usually consist of the puny ones and they are stacked in neat rectangles like Roman legions. This doesn't feel like a standard slaughtermap at all. After all, you only get SSG in the last map, and the rocket launcher in the last room of that last map.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...