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WILLE1M1.WAD

   (4 reviews)

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About This File

This is my first level! I intend to create a "realistic" set of levels where the player SLOWLY builds up a good arsonal (is in ID's original levels). This first level is relatively short.

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Summer Deep

· Edited by Summer Deep

  

The two reviews submitted prior to this one are rather unfair on this map, I feel. Yes it's basic and cramped, but I found it pretty tough on UV with its limited health and ammo (couldn't find a Berserk or chainsaw either) and enjoyed the challenge.

 

Approaching 7/10.

 

Edit: the challenge is somewhat reduced if you find the invulnerability sphere - should really not have been available on UV.

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Unknown date

  
Mediocrity at its finest. The map avoids the cardinal sins of early mapping, but fails to be impressive in any way.

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Unknown date

  
"This first level is relatively short", says the readme, and the same is true of life. Your first life is relatively short. Then you come back as an ant, a bird, an elephant, and eventually a tree, and then you return as a star and finally the universe itself. The map is *just* competent for a first map from 1994, but it's tiny. One decent trap; lots of Wolfenstein-style unmarked secrets. Zipfile includes a review of the level by "watchertwo@aol.com "

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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