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300 minutes of /vr/

   (4 reviews)

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About This File

A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures.

At deadline 25 maps had been submitted, so it was decided to allow extra time to complete the set; also the previously submitted maps were bugfixed and polished, and finally the wad released to /idgames.

Post-release update: the initial /idgames upload was found to be incomplete, so it was agreed to allow a further period of updates, bugfixing, and polishing.

Please note the maps are intended for pistol starts.

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Roofi

· Edited by Roofi

  

300 minutes of VR is a compilation of 33 average but playable speedmaps. The maps are not really memorable but give an enjoyable classic Doom experience because of the limitations. Some maps offer more innovative ideas and are consequently more unique in the set. It was mainly designed by people outside of doomworld so I think they had never touched Doombuilder before. Otherwise , some more experienced mappers contributed in (A2rob , amok , Breezeep...)  The levels were  decent and pretty well balanced.

 

Here is my personnal top 5 maps :

 

1)Map 17 : Toomb by @HexenMapper

 

I really liked this map for its ambiance and it more developped adventurous aspect than the others maps. The progression is quite obscure at first sight but you can easily find the fake walls.

 

2) Map 09 : Go Slowly by @amok

 

It's a quite impressive huge map made in 300 minutes. I sometimes found the map a bit messy but has a lot of interesting details and many paths. I particularly loved the notepad located on the crate. Exploring this map was fun.

 

3) Map 20 : Welcome to the park by @RjY

 

A very unique and fun little slaughtermap. I found the theme interesting with its cute trees.

 

4)Map 07 : Moonlit Harbor by @A2Rob

 

The first pretty intense level in the mapset and it's not a boring arena with fatso and spiders. The first six maps were rather boring. It also have many fine details too?

 

5) Map 15 : The Room out of shape by @Breezeep

 

That was brutal but fun. A functional layout focused on the use of large lifts , giving consequently an interesting and perilous progression. The architecture was pleasing to see too.

 

Honorable mentions

 

Map 19 Blood Feud by Permuband : A good and well detailed non-linear Circle of Death-like map.

 

Map 14 : Blue Sanctuary by  Hebridean Isle  : A cute little surrounded by water temple to explore. I liked the mix between water and vine textures , and also the little boat at the end.

 

Map 08 : Syndicate by @Rolo : A cool theme which reminds me a lot of the last level of Streets of Rage. I digged the cityscape in the background and the red carpet inside.

 

FDA demos : https://cdn.discordapp.com/attachments/341887866705674241/545975033558859776/Roofi_300minvr_demos.zip

 

 

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Denim Destroyer

  

300minvr has very levels that qualify as meh or bad. The overall quality is pretty good despite the five hour time limit for levels, recommend for anyone who wants to play a set of levels with decent variety.

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Erick

  

A much better megawad than 200minvr as there was more time to make the maps as well as more variety this time around. There are still some duds but fortunately, there is more good than bad here. Some maps kept me engaged with their unique themes and level design, very few levels look or feel the same. Most levels range from short to moderately long, and some provide a good challenge and exploration. It's worth killing a few hours to play this.

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NuMetalManiak

· Edited by NuMetalManiak

  

for speedmaps, they do a pretty decent job and keep my eyes peeled. some actually interesting maps were made here and many were enjoyable. i mean, just describing this obvious mixed bag isn't gonna net me too much in terms of memorability, but what I do know is that MAP20 is a neat lil' open carnagefest, MAP09 and MAP28 are surprisingly big, and the concept in MAP16 is one that is pretty cool. none of these maps really could be considered duds, which is good, but other than what I've said, what else is there to say?

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