Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Pigeon Speedmapping Session 1 -- Operation Health

   (8 reviews)

Guest

About This File

The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes:

1) Incorporate a graveyard and/or underground crypt of some kind. 2) Make good use of lite-amp goggles. 3) Only zombies, skeletons, spiders, and ghosts (zombies, spectres, lost souls, revenants, arachnotrons, and spidermasterminds). Bonus Theme) Lots of green ectoplasm (nukage).

Only one theme needed to be used.

Maps were created on 10/7/17, during two separate sessions throughout the day.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Psilli

  

Good and quick collection of maps. Nothing too easy nor too hard. Good stuff. :)

Share this review


Link to review
GarrettChan

· Edited by GarrettChan

  

It's a combination of small maps because of the time limit of the project, but the map quality is fairly high, and it's very enjoyable to playthrough all these maps except I don't get the idea of Map11. Also, it fits the theme very well with a lot of graveyards, underground caverns and most importantly, Revenants.

 

This mapset can totally fix your hate towards Revenants, can it?

Share this review


Link to review
NuMetalManiak

  

well i don't need to say much. this wad was pretty fun from start to finish.

Share this review


Link to review
BigDickBzzrak

· Edited by bzzrak

  

A set that comprises an entire 17 maps, but only one of which is worth playing (map11). Everything else is barely even worth loading up. Disappointing. :/

 

J/k lol it kicks ass everyone's a winner excellent job folks :]

 

 

 

 

EDIT because why not:

@GarrettChan the idea of MAP11 was to make fun of the memes that appeared during the session in the Discord channel, as well as the crazy Hebrew guy that appeared some time ago. Literally the entire map was made to include as many memes as possible. :]

Well, also I wanted to try to make a burning fire that actually "burns", out of sectors.

Share this review


Link to review
leodoom85

· Edited by leodoom85

  

This mapset has been fun to play with some variety for the difficulty. The maps are easy to navigate but hard to play and that's a +1 point to me. Modded gameplay is even harder. Great stuff Bonnie.

Forgot to say that the mappers deserves the credit as well :)

Share this review


Link to review
Repugnus

  

Plenty of decent maps in here. Nothing downright awful.

Share this review


Link to review
bonnie

  

Well I thought it was just positively wonderful.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...