Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Paranoiac

   (2 reviews)

Guest

About This File

14-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. Following the escape of your character, Rolf Bellmer, after uploading a computer virus into the Black Mesa databanks, you seem to emerge victorious. Unfortunately, the sinister forces of the government and the aliens have other plans for you. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

NuMetalManiak

  

improves HEAVILY over Paranoid, while still keeping the very first episode of it, some of the levels are shorter than the ones in Paranoid, which is good, plus three new weapons and a few new enemies show up too. the last episode is a strange one, putting in Doom monsters in a Half-Life-themed mod for about two levels. Very long-winded, but worth the playthrough.

 

settings are done well, from Black Mesa to Xen itself, although not everything is perfect. the Gargantua doesn't seem to have a mass value so hitting him with an RPG (or even the headcrabs with that one that you are supposed to fry with electricity) makes him go flying. also some of the moving platforms in the Xen episode don't seem to work properly, in other words, I seem to slide off of them if I don't keep up, and a few corridors seem to have a wind effect when they really shouldn't.

Share this review


Link to review
snapshot

· Edited by dmg_64

  

Level design is wonderful thanks to the extensive use of 3D Models and other advanced GZDoom techniques such as slopes and various other effects, you assume the role of an agent who's mission is to upload a virus to Black Mesa databanks, your progress is complicated by different encounters, zombies, Xen creatures and HECU forces, the levels are connected together so you may have to revisit locations to complete objectives.

 

A fantastic looking mod however it suffers from few balance issues, there's too many enemies on the first levels and very little ammunition, I ran out of ammo several times before doing any progress, Vortigaunts and HECUs are tough as you would expect them to be, throwing grenades at you occasionally, those were the reason I repeated the level over 4 times, I had to use the save game option eventually, It wasn't until later in the game when things started to pick up as I gained more weapons and ammo, I was little bit disappointed you couldn't recreate some of the weapons like Tau Cannon, Grenades.

 

The pace is slower compared to other Doom mods so you're going to have to take your time to explore levels looking for your objective, the mod does a good job at directing players to their next objectives via walkie-talkie pickups, There's a bunch of secrets here and there, most of the time they are hidden in vents, I liked the level where you can torture Xen specimens held by scientists lol.

 

The last fight on the first episode vs Gargantua, I'm not sure if this is the intended behavior but this particular enemy has a very low Mass value, meaning the Boss keeps bouncing around the field as you fight it.

 

Overall it felt like a nice break from regular Doom maps, it may be tough on the first level but as soon as you move on to next level and gain access to more weapons and ammo things get a little bit more interesting.

EDIT : I just noticed there's 3 more episodes, weird the mod doesn't take you to next chapter after you're done with the first one, going to give them a shot.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...