Text File
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Advanced engine needed : Chocolate Doom
Primary purpose : Single play
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Title : Doom 0 (abandoned beta)
Filename : doom0.zip
Release date : 29/11/17
Author : Ilya Lazarev (Joe-Ilya)
Email Address : [redacted]
Other Files By Author : 1024abc.wad 1star.wad lostmaps.wad rdhud.wad
bullets.wad ohmyg.wad chexres.wad helclash.wad
decline.wad and other various community project
contributions.
Description : This is a megawad project I started way back in
2013 but was burnt out of finishing it halfway
through because I wasn't feeling like it despite
having the rest of the maps sketched on my middle
school notebooks and because I've lost two huge
maps (MAP15 and MAP29) because of a lack of memory
in my PC.
In short, this was collecting dust for years and
I've improved over the years and don't like most of
the maps here very much nowadays, so I've decided
to leave this project behind and move on, enjoy
some of my earliest efforts.
Additional Credits to : ID software for Doom
CodeImp for Doom Builder 2
Sirjugginton for SLADE 3
Microsoft for MSPaint
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* What is included *
New levels : 15
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP15
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : I don't remember, this was long ago.
Editor(s) used : Doom Builder 2, SLADE 3, MSPaint
Known Bugs : I've most likely skimped over some bugs, but they
shouldn't be serious/big.
May Not Run With : Vanilla Doom
Tested With : Chocolate Doom 2.2.1, PRBoom+ 2.5.1.4, Zdoom 2.8.1
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors