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Advanced engine needed : ZDoom-compatible for MAP05, Boom-comp for the rest
Primary purpose : Single play
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Title : DOOMER BOARDS SPEEDMAPPING SESSION YO
Filename : DBSSYO.WAD
Release date : 6th December 2017
Author : The Doomer Boards community
Email Address : [redacted]
Misc. Author Info : The proud renegades of the Doom community
Description : So we decided to have a speedmapping session for
some reason, which was held during the entire day
of 03.12.2017. The participants had a choice of 4
various map themes, meant to be used
one-at-a-time:
1. Shiny-ass silver metal space base
2. Hellish converted techbase
3. Marble gothic temple
4. Depiction of some religious plot
5 maps were created during the session, plus one
which went to another project due to its author
being a traitor.
Additional Credits to : Memfis, for providing the textures and for wussing
out so heroically
Xeep-Eep for hosting
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* What is included *
New levels : 5x
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (level names)
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01-05
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 24 hours
Editor(s) used : Various?
May Not Run With : Stuff that can't run them
Tested With : PrBoom+ -cl9; Q/GZDoom
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* Maplist *
MAP01: Dysfunctional Disparity
Author: Xeep-Eep
MAP02: 1994 B.C.
Author: joe-ilya
MAP03: The Grinder
Author: WalterC
MAP04: Split Atom Jungle
Author: SuperCupcakeTactics
MAP05: Short Space Shock
Author: Phobus
(note: this map is in UDMF format and therefore requires a ZDoom-comp port.)
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors