Credits
Developer(s) id Software[a] Publisher(s) GT Interactive[b] Designer(s) John Romero Sandy Petersen American McGee Shawn Green Tom Hall Programmer(s) John Carmack John Romero Dave Taylor Artist(s) Adrian Carmack Kevin Cloud Writer(s) Tom Hall Composer(s) Robert Prince[c] Series Doom Engine Doom engine Platform(s) MS-DOS, Sega 32X, Atari Jaguar, SNES, PlayStation, 3DO, Sega Saturn, Acorn Archimedes, Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation 3 Release December 10, 1993 [show] Genre(s) First-person shooter Mode(s) Single-player, multiplayer
Text File
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Primary purpose : Single play
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Title : YOUR DEAD! the terrible tomb...
Filename : yourdead.wad
Release date : 2017
Author : xxxdarkmaster1337
Email Address : [redacted]
Other Files By Author : myfirs.wad DOOMroom.wad itstough.wad
Description : YO EVERY THIS IS MY FOUR LEVEL I HOPED YOU ENJOY IT!!!!
story:
a long time you stayed at the base, "man, this place BORING!" you said in frustration. Nothing to do, you decide to take a walk in the country. suddently, you are radio by UAC high command: marine, we have descovar that the demon have constructed a base, and it is close in your visincity! we believe they are conducting many research there and we need to put a stop to this, your mission to clear out the base then infilterate the communacation center and radio for backup.
"well, look like i am not so bored today!" you said happily, and went towards the coordinates of the demon base.
on your way, you encountered a large barrier! it appear the demon have constructed this to prevent any incursion toward there own base!
with sadness, you went back, and asked the local for information, your search were fruitless, BUT THEN!!!!!
you encounter the grave keeper
"AHOY! what bring ye ter me home, ye scurvy landlubber!"
"good evening, i am of the UAC, i am looking for information of this strange barrior that is blocking the way"
"it be them demons, they be workin all day an noight constracten that barrier, and nobody know how to penatrate it, i see two soldier who run away from the demon into the grave, but i never seen them again, i think they are killed by the demons!"
"oh no!" you said! it is almost too much
"the demon have overtaken the crypt and nobody will go in there, if you can enter there, maybe you will find a way to enter the barrier and go where you wanted to be, go to my tool shed, where i have a chainsaw you can use to kill the, but unfortunately i think the demon are there too, so be careful"
"i will" you say, and leaf the undertaker house... IT TIME TO KICK SOME ASS
bug: on complevel 2 boom some thing wont work so play it on default complevel ok sweetie
Additional Credits to : Developer(s) id Software[a]
Publisher(s) GT Interactive[b]
Designer(s) John Romero
Sandy Petersen
American McGee
Shawn Green
Tom Hall
Programmer(s) John Carmack
John Romero
Dave Taylor
Artist(s) Adrian Carmack
Kevin Cloud
Writer(s) Tom Hall
Composer(s) Robert Prince[c]
Series Doom
Engine Doom engine
Platform(s) MS-DOS, Sega 32X, Atari Jaguar, SNES,
PlayStation, 3DO, Sega Saturn, Acorn Archimedes,
Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation
3
Release
December 10, 1993
[show]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2 LIMIT REMOVING
Map # : 01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : serch me i just make the dam tihng lol XD
Editor(s) used : doombuilder slade paint.net android camera app
May Not Run With : idk
Tested With : PRBOOM PLUS
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.