Text File
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Advanced engine needed : Boom
Primary purpose : Single play
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Title : Abyssal Speedmapping Sessions: Session 32
Filename : abyspe32.wad
Release date : 01/02/2018
Authors : Obsidian - Project Lead
TheMionicDonut
Pinchy
Jimmy
Quantum_dranger
Fonze
Frades
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : WE'RE BACK BABY
-Obsidian
Description : 7 maps made during the thirty-second Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection
and 15 minutes for bugfixing. Each mapper had 4
themes to choose from:
- Instantly raising and lowering floors
- Donut special
- Rocket launcher-centric gameplay
- Offensively Christmassy
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Exl for WhackEd4
Additional Credits to : All the people who attended
Fuzzball for the INTERPIC and the 4th theme -
hope you had a great birthday!
TMD for the memes
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* Maplist *
MAP01: Five Elves
Author: Frades
Music: Some Christmassy music I stole from Twisted Joke by Phobus
Format: Boom compatible
Theme: Rocket launcher
MAP02: Under the Ice Sheet
Author: Quantum_dranger
Music: MIDI of the Drowning theme from Sonic slowed by 800%
Format: Boom compatible
Theme: Donut, Christmassy
MAP03: Frosty Booms
Author: Pinchy
Music: "Blat" by QueenJazz
Format: Boom compatible
Theme: The whole enchilada
MAP04: Auto-Erotic Jubilation
Author: Obsidian
Music: MIDI of "Head Like a Hole" by Nine Inch Nails
Format: Boom compatible
Theme: Instant floors, rocket launcher, Christmassy
MAP05: The Jolliest Accident on Record
Author: TheMionicDonut
Music: "Emerald Hill Zone 2 Player Gospel Choir Remix"
Format: Boom compatible
Theme: Instant floors, rocket launcher, Christmassy
MAP06: A Lump of Coal
Author: Fonze
Music: "Feliz Navidad"
Format: Limit removing
Theme: Rocket launcher
MAP07: For a Fallen Fox
Author: Jimmy
Music: "Cloudrunner" by stewboy
Format: Boom compatible
Theme: Rocket launcher, instant floors
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* What is included *
New levels : 7
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP07
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : 2 hours per map (ish)
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : I'unno
May Not Run With : Vanilla Doom
Tested With : PrBoom, ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors