Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Confinement Community Project

   (5 reviews)

Guest

About This File

The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Psilli

  

Excellent set of maps! Though it's described as being small, the level design for each map hid it pretty well. The last level was definitely the most challenging but I grew to appreciate the idea behind it.

Share this review


Link to review
Sasha

  

I agree with Zalewa. Each map is competently designed, fun good looking, distinct from one another.  I enjoy to play this project on UV+fast.

Share this review


Link to review
NuMetalManiak

  

MAP01: wouldn't be bad, but i noticed how sparse things were in ITYTD/HNTR as opposed to other settings.

MAP08: concept map, but still nasty.

MAP19: ARGH SO ANNOYING TOO MANY MOVING LIFTS and it took way too long.

and of course MAP31 didn't work right but whatever.

 

other than those, the other maps are pretty much new-age-standard-quality and are fine. on the other hand, not a fan of excessive Boom trigger usage anymore.

Share this review


Link to review
Denim Destroyer

  

Not for the claustrophobic, this set of maps manage to work well despite how small they are. Each map plays very well with the only hang up for me being map13. The difficulty definitely increases throughout the WAD but still remains fair. I recommend this to anyone who wants to play a good yet short series of maps.

Share this review


Link to review
Zalewa

  

I dig such community project. You actually don't feel the size limitation in the maps and each map is competently designed, fun, definitely not easy, good looking and distinct from one another.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...