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Tink

   (2 reviews)

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A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.

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Pinchy

· Edited by Pinchy

  

Atmosphere oozing, axes flying

 

Map01: Macabre Waltz

 

A neat and clean introduction to the unusual elements and challenges of a set in the traditional style of our resident dank library expert. Enjoyed the variation, challenge level of each piece and

 

Map02: Whispering Iron

 

Some nice unique effects at work here, I also appreciate the zombies, legit made me jump back. I got hit in most fights and it built good tension but I made it through OK, loved the baron maze,

Spoiler

++ammo economy

 

Map03: Dissonant

 

Awesome adrenaline surge start, cool reuse of the main tall room. As you reach the upper tier, the use of space, monster types and weapons really hit peak performance. I managed to spank the cheeks hard enough to end up with a scuffle in the gutter with big moo and some satisfying rocket crushing for maximum tomato puree free of charge

 

Map04: Ascendant

 

Knowing that the bookcases had become all powerful and send all known projectiles Into The Void, the remaining residents of the land of Tink decide to end it all in an arena that rewards careful positioning of oneself entirely for chaos generated encouragement.

 

Map05: 

 

*tink*

 

Overall enjoyed the entire set, it all fits into a well rounded experience, good music, unique, interesting, smart and very, very Obsidian.

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Bauul

  

Four small, slightly surreal maps from Obsidian.  Similarly styled, these are short, taught, oppressive experiences where you navigate around the small (often vertical) areas finding switches to expand the play-area.  Each new lever introduces a new hostility to the area and requires a new strategy to beat.  It's not a hugely dissimilar experience to the more creative constructions found in various Confinement wads.

 

What really lifts this mapset is an excellent adhesion to a strong, well-realized atmosphere.  The maps give you the sense of being part of some strange experiment, with the small maps feeling at times like some kind of hellish test chamber.  The music, textures, architecture and even difficulty settings all come together with strong cohesion, and lend the mapset a personality that's only emphasized with it's well-suited name: who are what Tink is remains an unanswered question, not helped by the slightly creepy final epilogue map.

 

Some of the fights don't flow quite as well as they could do thanks to the small play space, but overall a very enjoyable little collection.

 

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