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The Last Experiment

   (4 reviews)

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About This File

Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g

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Endless

  

Fantastic for a first try, the combat its decente, sometimes a little bit boring, but overall, its worth the time. 

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Zalewa

· Edited by Zalewa

  

The author wanted a video review so here it is: https://www.youtube.com/watch?v=dUQyQcXYu2Q

The commentary is in Polish, but so seems the author to be so that's okay.

 

Anyway, this is a 4* material at least, but there are some minor problems throughout that sum up to a detriment in the note. Here's the breakdown.

 

Pros

  • Excellent attention to detail. Every corner of the map has something in it, every wall, every ceiling has something interesting on it. At the same time the visuals aren't cluttered and the detail usually doesn't seem random.
  • Good variety of texturing while sticking to a single theme.
  • Airducts (John McClane style?)
  • Mostly unconfusing layout.
  • Gameplay that doesn't stall.
  • Midtexture plane - it's silly, it's a cardboard cut-out and it has holes in it, but it looks nice.
  • Just the right playtime length.
  • Cyberimps.

Cons

  • Too easy. Hardly anything is a danger.
  • Combat happens mostly on a flat level with little verticality.
  • Some lighting cuts off very roughly. A finer gradienting would be nice.
  • There are some places where you can get permanently stuck. Try jumping behind crates.
  • These computer textures that hide essential switches. These would be okay for secrets, but switches that block progress should not mesh with what's usually considered a detail. I've went through the level 4 times before I noticed that I need to press a computer-on-da-wall in a very, very precise spot.
  • Shootable levers. How does a lever go up/down when you shoot it?
  • Music choice is fine, but it doesn't loop seamlessly and the track is too short. You will hear it multiple times during play. Either pick music that loops or try to extend the one you're using so that the noticeable rewind doesn't occur that often.
  • Rats (I'm nitpicking, but still...)

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Adahn

  

The entire wad is well detailed and the aesthetics are really good. There are also some new resources used such as custom enemies, custom weapon sprites, new textures, which I feel added to the experience. The map is big and a little lengthy, not in a bad way though. There is plenty of ground to cover and many new areas to explore. For a first wad, this is honestly really, really good. With 2 months build time, this is a good map by any standards, let alone for a first.

 

There are only a few areas I think could be better, I feel like there are some lulls in the gameplay in some areas, specifically areas where you have to backtrack and run back and forth. Also, the ending of the map was rather unexpected. The gameplay is fun, but difficult in some areas (the secrets help a lot). But besides that, I dont have any bad things to say about it. It was a fun map, I give it a solid 4 stars, not perfect, but its a great map and I had a lot of fun playing it, nonetheless. 

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Dedalus 80

· Edited by Dedalus 80

  

The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging.

Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom).

Things I loved: vehicles/aircraft and the wide variety of textures.

 

P.S. For a first map this is absolutely stunning. My compliments...

 

 

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