Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
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Title : Abyssal Speedmapping Sessions: Session 33
Filename : abyspe33.wad
Release date : 01/25/2018
Authors : Obsidian - Project Lead
TheMionicDonut
Pinchy
Jimmy
Quantum_dranger
Dragonfly
Fuzzball
rf'
Surreily
Capellan
The Mysterious Moustachio
NuclearPotato
Joe-Ilya
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : ph33r~
Description : 13 maps made during the thirty-third (ph33r)
Abyssal Speedmapping Session in the space of two
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Each
mapper had 3 themes to choose from:
- Using barrels to kill enemies
- No monsters
- Heavy use of hitscanners
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Exl for WhackEd4
Additional Credits to : All the people who attended
Fuzzball for the INTERPIC, texture set, D_DM2INT,
D_READ_M and second intermission text =D
TMD for that one moment on stream. You know the
one...
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* Maplist *
MAP01: Keen on the Cosby
Author: Fuzzball
Music: "Riot in Lagos" by Ryuichi Sakamoto
Format: Boom compatible
Theme: Heavy usage of hitscanners
MAP02: Screaming For Real
Author: NuclearPotato
Music: MIDI of "Song #2" by Blur
Format: Boom compatible
Theme: Barrel kills and heavy usage of hitscanners
MAP03: Checkerbox
Author: The Mysterious Moustachio
Music: None
Format: Boom compatible
Theme: Heavy usage of hitscanners
MAP04: Your Ass is Getting Crushed
Author: Surreily
Music: "Death's Bells" from TNT: Evilution.
Format: Boom compatible
Theme: Heavy usage of hitscanners
MAP05: Tunnelling Trolls
Author: Jimmy
Music: MIDI of the Xidus Station theme from Demonstar Secret Missions 1
Format: Boom compatible
Theme: Barrel kills and heavy usage of hitscanners
MAP06: Thrusting and Pumping
Author: Dragonfly
Music: "You Ain't The Boss of Me" by Jimmy
Format: Limit removing
Theme: Barrel kills and heavy usage of hitscanners
MAP07: Your Glass is Empty
Author: Obsidian
Music: OHB_666.MID by Yafkak
Format: Boom compatible
Theme: No enemies
MAP08: Vindicator
Author: Capellan
Music: MIDI of "Aces High" by Iron Maiden
Format: Limit removing
Theme: Barrel kills and heavy usage of hitscanners
MAP09: Asspresso
Author: rf'
Music: MIDI of "Am I Evil" by Metallica
Format: Boom compatible
Theme: Heavy usage of hitscanners
MAP10: Chainnagadadavida
Author: Pinchy
Music: "Minister Of The Emu War" by Jimmy
Format: Boom compatible
Theme: Barrel kills and heavy usage of hitscanners
MAP11: Compostable Future
Author: TheMionicDonut
Music: MIDI of "Linger" by The Cranberries
Format: Boom compatible
Theme: Heavy usage of hitscanners
MAP12: Welcome to the Visplane Limit
Author: Joe-Ilya
Music: "Welcome to the Limit" from Shrekapocalypse
Format: Boom compatible
Theme: Barrel kills and heavy usage of hitscanners
MAP13: A Zandronum Server
Author: Quantum_dranger
Music: Zandronum Lobby music
Format: Boom compatible
Theme: Heavy usage of hitscanners
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* What is included *
New levels : 13
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP13
Single Player : Designed for
Cooperative 2-4 Player : Player starts on some maps
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : 2 hours per map (with the exception of a few)
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : ph33r~
May Not Run With : Vanilla Doom
Tested With : PrBoom, ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors