Bugs
If you press the Switch Teleporter button at a very specific time, it is possible for the runaway Revenant to get stuck on the stop gate. This is not actually a bug but rather a demonstration of the fact that, in a scenario in which there are only two possible choices each with their own pros and cons, there is always a third better choice that has none of the cons of either.
However, despite not being a bug, the runaway Revenant becoming stuck exhibits an issue strikingly similar to (but not actually) a bug, rendering the level unbeatable. At that point, you must restart the level manually, but again not because it's a bug.
Text File
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Advanced engine needed : Boom-compatible
Primary purpose : Single play
===========================================================================
Title : The Revenant Problem
Filename : REVPRBLM.WAD
Release date : 12/23/17
Author : Revenant100 aka Marphy Black
Email Address : [redacted]
Other Files By Author : D2SPFX19.WAD, D1SPFX19.WAD, D2DEHFIX.DEH,
D1DEHFIX.DEH, 100KREVS.WAD, INFREVS.WAD
Description : There is a runaway Revenant barreling down the
teleporter track. Ahead, at the main teleporter's
destination, there are five Imps trapped by
explosive barrels and unable to move. The Revenant
is headed straight for them. You are standing
inside the nearby STARTAN2 viewing chamber next to
a switch. If you press this switch, the Revenant
will change to a different teleporter. However, you
notice that there is one Imp trapped within
explosive barrels at this side teleporter's
destination. You have two options:
1. Do nothing, and the Revenant fires a rocket
which explodes the barrels, killing the five Imps
at the main teleporter.
2. Push the switch, diverting the Revenant onto the
side teleporter where it will kill one Imp.
Which is the most ethical choice?
Additional Credits to : Jesse Prinz - Trolley problem drawing
Anonymous - Sprites
Mike12 - Sprites
Chris Schnefke - Sprites
Mark Lovegrove - Intermission music
sgt_napalm - Testing and suggestions
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* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 4 days
Editor(s) used : GZDoom Builder v2.3.0.2975, SLADE v3.1.2,
WhackEd 4 v1.2.0
Known Bugs : If you press the Switch Teleporter button at a very
specific time, it is possible for the runaway
Revenant to get stuck on the stop gate. This is not
actually a bug but rather a demonstration of the
fact that, in a scenario in which there are only
two possible choices each with their own pros and
cons, there is always a third better choice that
has none of the cons of either.
However, despite not being a bug, the runaway
Revenant becoming stuck exhibits an issue
strikingly similar to (but not actually) a bug,
rendering the level unbeatable. At that point, you
must restart the level manually, but again not
because it's a bug.
May Not Run With : Vanilla exe
Tested With : PrBoom+, GLBoom+, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors